Dynamic Wave Simulation in Unity
Project Title: Dynamic Wave Simulation in Unity
Description:
The Unity C# script, WaveGenerator, is designed to simulate dynamic wave motion on a 3D mesh surface, typically applied to a plane. The script creates a visually realistic wave effect by manipulating the vertices of the mesh in real-time, giving the impression of waves propagating across the surface.
Key Features:
- Amplitude Control: Adjusts the height of the wave peaks, making the waves taller or shorter based on the desired visual effect.
- Frequency Modulation: Controls how quickly the waves oscillate, allowing for fast or slow wave patterns.
- Wave Number: Defines how many waves can fit within a specific distance, enabling a dense or sparse wave distribution.
- Decay with Distance: The script includes a mechanism to reduce wave height with distance from the origin, creating a natural attenuation effect.
- Speed of Propagation: Customizable wave speed that dictates how fast the waves travel across the surface.
- Realistic Mesh Deformation: The vertices of the mesh are dynamically adjusted each frame to create a convincing wave effect, complete with accurate lighting adjustments through normal recalculations.
Use Cases:
- Water Simulation: Ideal for simulating ocean waves, pond ripples, or any scenario where a dynamic water surface is needed.
- Terrain Deformation: Can be adapted for creating dynamic terrain features, like rolling hills or moving sand dunes.
- Interactive Environments: Suitable for games or applications where environmental interaction, such as moving across a liquid surface, needs to be visually represented.
Status | In development |
Category | Tool |
Platforms | HTML5 |
Author | Killimanjaro_Interactive |
Made with | Unity |